Matt Morgan
Feb 6, 2014


This 2013 season drew a record 111,500,000 viewers for the Super Bowl. Another record was broken just months earlier at the Staples Center's League of Legends World Championships.
32,000,000 people watched two teams of five duke it out to see whose skills, determination, and practice would pay off with high-paying sponsorships and throngs of fans. But this isn't the NBA, it's the League of Legends. In short, LoL is a competitive computer game wherein players draft and block various "champions" with different skillsets from a communal pool that they will pilot in specific team roles along a common battlefield. Since it's beta test completed in 2009, it has grown from a a fan-made hobby of an already-popular title to an official "esport" with 67 million players worldwide each month and approximately 7 million playing at any given time. Even Forbes has recognized the massive success of this competitive esport!
Not a bad little entrepreneurship, is it?
The beauty is that nearly anyone from anywhere with an internet connection can go pro. Small town boys and girls can mix it up with big-city folk. Teams from around the world that all don't even have to live in the same city or country can compete! Your skills are measured on a "ladder" and if you perform well enough, will get an invite to compete up the chain to the world championships! Skill, reflexes, critical thinking, communication, and strategy are all needed in order to play making this more than just a Mario platformer. All without the risk of concussions, which seems to be quite the concern on the professional and collegiate levels of football.
More and more I believe we will see the rise of esports' participation and broadcasting. They will never truly replace the athletic training nor camaraderie of a physical sport, but for many kids and adults it offers a great opportunity (and in many cases less expensive one) to teach life lessons and form bonds that will last a lifetime. With as big as this game has grown in 5 years, and Facebook getting over a billion users in 10 year), when do you think we'll see the viewership scales begin to tip in favor of esports? Especially when they are already attracting sponsors such as Coca-Cola!
Would you be interested in local and/or school-based teams competing in esports such as League of Legends? Could you cheer on the Sandusky Bluebuffs as they throw down with the Huron Skillshots? The Clyde Midlaners vs. the Norwalk Yorldes?



I play league everyday there is no better game. I'd love to see high school kids get into it. It's team sports for kids that dont play real sports lol. We need to queue up together Matt Morgan, add me IdankmasterI

The Hero Zone's picture
The Hero Zone

When I get up to playing competitively I'll look you up, thanks! I'm sure there are many others in our community that can play with you in the mean time. If you want, leave your handle on our Facebook to hook up with other LoL players!

Stop It

I tried online games PC style back in the late 90's to early 2000's...connection speed, system enhancements and "cheats" always seemed to be detrimental to myself and I said screw it. On a level playing field it may be different? Dunno. Haven't tried it.


It figures you aren't even smart enough to play a simple online game if that isn't a sparkling wiggle what is.

The Hero Zone's picture
The Hero Zone

Give it a try, I think you'll be happy with this title. Lag and DCs always happen, and servers go down, but overall it is a great game.


Re: "More and more I believe we will see the rise of esports' participation and broadcasting."

Interesting concept. You may be onto sumpthin'.

"Youth Participation Weakens in Basketball, Football, Baseball, Soccer":

(If you don't subscribe to the WSJ, Google the title into the search engine window to help get you past the filters.)

The Hero Zone's picture
The Hero Zone

Thanks for the link! I certainly believe eSports are the future as populations get bored of "normal" sports or controversy over salaries, union contracts, trades/hires/fires/drafts, drugs, taxes (in this case the "sin tax" proposal in Cuyahoga County), injuries, etc.

eSports played in schools could offer a culturally-relevant outlet for kids who don't like (or those who aren't otherwise physically capable) of competing in traditional sports. Plus the overhead expense is minimal as is transportation cost to take your "team" to compete.

I'll try to plant some bugs in the ears of local educational-types to see if this is viable in our area to be a trendsetter in the region. As that pans out or not, I'll be sure to follow up on it.